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TSR D&D Thunder Rift adventure module lot - 5 vintage adventures in great shape!

$ 29.04

Availability: 100 in stock
  • Condition: These books are in very good condition. The covers show some slight shelf wear and scratches. The Knight of Newts standees have been separated, but are present. All other interior pages, components and maps in great shape.
  • MPN: 9116
  • Custom Bundle: Yes
  • Character Family: Dungeons & Dragons
  • Year: 1984
  • Bundle Description: 3 D&D Basic Accessories
  • Brand: TSR
  • All returns accepted: ReturnsNotAccepted

    Description

    Vintage Accessories for the D&D Basic Game!
    This auction is for the set of 5 adventure modules
    for TSR/Wizards of the Coast’s Dungeons & Dragons (D&D) "Basic" Game. These are all part of the Thunder Rift release - an effort to make it easy for new or less experienced DMs to run adventures - and some even without a DM. Each comes with an adventure, a poster map, standees, and a folio map cover.
    Included are:
    TSR 9342 Quest for the Silver Sword
    TSR 9350 Assault on Raven's Run
    TSR 9434 The Knight of Newts
    TSR 9435 Rage of the Rakasta
    TSR 9436 In the Phantom's Wake
    These books are in very good condition. The covers show some slight shelf wear and scratches. The Knight of Newts standees have been separated, but are present. All other interior pages, components and maps in great shape.
    These items are long out of print.
    This is a non-smoking home.
    I will combine items from multiple auctions to reduce shipping costs!
    Quest for the Silver Sword (1992; folio cover; 16 pages with standees & poster map, by William W. Connors)
    Evil magic is afoot!
    On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan.
    So far the burgomaster's plans to save his town have failed, and now he has but one chance left to save his people. Gustovan seeks the aid of a band of young adventurers. If they can uncover the force lurking in the ruins of Barrik's Keep and destroy the cause of the vile curse, all will be well again. If they fail, no one will be left alive in Torlynn to mourn them.
    Quest for the Silver Sword is an introductory module designed for use with the new Dungeons & Dragons role-playing game. A specially designed Dungeon Master map makes this module easy to referee - even if you've just opened the package! This adventure is suited for a group of four to six characters of 2nd or 3rd level.
    Included in this package are a complete 16-page adventure, 16 new color stand-up figures, and a beautiful full-color poster map outlining the dangers of Barrik's Keep.
    Assault on Raven's Run (1992; folio cover; 16 pages with standees & poster map, by Tim Beach)
    ATTENTION: ALL ENTRY LEVEL DUNGEON MASTERS AND PLAYERS!
    THE SCEPTER OF TRUTH HAS BEEN STOLEN, AND A CALL HAS GONE OUT FOR A FEW BRAVE HEROES TO BRING IT HOME
    In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful.
    This module has been created especially for the inexperienced Dungeon Master and players who are interested in the exploration of dungeons and ruins.
    Recommended for four to six characters, level 2-3
    A large map sheet and stand-up figures are provided
    Only the DUNGEONS & DRAGONS Game Box is needed to play this adventure
    Can be used in conjunction with several other adventures and accessories based in Thunder Rift, or it can stand alone
    Features easy-to-follow rules for smoother role-playing
    The Knight of Newts (1993; folio cover; 16 pages with standees & poster map, by Dale 'Slade' Henson)
    Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills.
    And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle Kraal, answers which may be hidden in Kraal's ruins. The heroes are asked to investigate and to try and solve the mystery.
    Be Warned: Not every mystery wishes to be solved!
    Recommended for beginning players and DMs
    For use with the DUNGEONS & DRAGONS Game Box
    FEATURING:
    The Newt, A New Monster
    New Color Monster Standups
    New Magical Items
    Color Poster Map
    New Rules for Adventuring Underwater
    This module allows a group of four to six players to go on a thrilling, chilling, exploration of the Black Swamps - without the help of a DUNGEON MASTER
    Rage of the Rakasta (1993; folio cover; 16 pages with standees & poster map, by William W. Connors)
    Beware the cat-men's fury!
    This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM.
    Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.
    Recommended for a single character, levels 2-4
    Can be played with or without a DUNGEON MASTER
    Includes a large map sheet and twenty stand-up figures
    Introduces new monsters, new magic items, and a new character class
    Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure.
    In the Phantom's Wake (1993; folio cover; 16 pages with standees & poster map, by Dale 'Slade' Henson)
    DIMENSIONAL VORTEX!
    Not long ago, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it.
    The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power - at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the haunted ship, or are they doomed to sail strange seas forever?
    Recommended for four to six characters of third to fifth levels
    Can be played with or without a DUNGEON MASTER
    Includes: New Magic, Color Poster Map, Monster Stand-Ups, and an Easy-To-Follow Format
    This module can also be played with the ADVANCED DUNGEONS & DRAGONS(R) 2nd Edition rules